Comments

Log in with itch.io to leave a comment.

Nice game, this is very innovative, good job!

Thanks for checking it out!

(+1)

Very cool and interesting game! It did take me a little bit to get to understand the gameplay properly, but once I did, lots of fun!

I think I made it a few rounds in? Played a couple of rounds, but at some point the quotas started to feel brutal haha, probably just need more experience! Also I accidentally skipped one of my rewards at some point... whoops!

Now for the feedback:

The Goods:

  • Very clean and minimalistic interface. Easy to read.
  • Graphics do what they're supposed to do, not much more to be said!
  • The diversity in tiles was cool, my favourites were the heat lamp and the cheese so far! I didn't quite understand how to effectively use the tile that steals feed from another tile yet.
  • I love having an undo button.
  • Audio was soothing and added to the game, without stealing too much attention (not really necessary for these type of games)
  • VOLUME SETTINGS
  • CONSENT for sharing data!
  • I believe I saw a save/load function!?

Things that you could consider improving on:

  • I wasn't 100% sure how to read the block that shows the feasts. I'm sure there's some logic behind it but I couldn't quite wrap my head around it ^^ It was a little confusing to me!
  • For the shop, I'm personally not a big fan of having the same tile show up in the same shop twice. Subjective, though!
  • As far as I'd gotten it was just a continuous loop of hit the correct number, not sure if anything changes, but perhaps consider adding some kind of gimmick on top of the increasing number (and making the increased amount a little lower)

Overall I really enjoyed the game, would love to see more of this! I ended up playing, I believe, 2 games up till round 3-4. It had that addicting vibe to it and part of me wants to jump right back in to play some more haha. If there's anything that you'd say is definitely worth seeing after those rounds, let me know! Might revisit this later either way!

Thanks for playing and for the detailed feedback!

You nailed the main thing I'm working on. Right now it's just "hit the number" each round, but I'm building customer types that change the rules per round: conditions on what's consumed, underfeed/overfeed punish/reward variations. These might be the gimmicks you were searching for. Relics are on the list. 

Feast UI and duplicate shop tiles (agreed they feel bad) noted as well.

I'll drop a comment here when the update's live if you want to revisit!